mouseMoved方法中的碰撞检测
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Collision detection in mouseMoved method
我正在用java创建一个游戏。在其中,您控制一个跟随鼠标的正方形。我想为正方形实现碰撞检测,使其在 JFrame 内略微停止,而不是在边缘处。使用箭头键执行此操作非常容易,但我无法使用 mouseMoved 方法解决。这是 mouseMoved 方法所在的代码:
public void mouseMoved(MouseEvent e){
repaint();
if(e.getX() <= 0)
playerX = 0;
if(e.getX() >= 300)
playerX = 500;
if(e.getY() <= 0)
playerY = 0;
if(e.getY() >= 300)
playerY = 500;
else
playerX = e.getX()-25;
playerY = e.getY()-25;
repaint();
}
public void paintComponent(Graphics g) {
Rectangle player = new Rectangle(playerX, playerY, 50, 50);
g.setColor(Color.blue);
g.fillRect(player.x, player.y, player.width, player.height);
repaint();
}
package main;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JPanel;
public class GamePanel extends JPanel implements Runnable{
//Global variables
//Double buffering
private Image dbImage;
private Graphics dbg;
//JPanel variables
static final int GWIDTH = 500, GHEIGHT = 500;
static final Dimension gameDim = new Dimension(GWIDTH, GHEIGHT);
//Game variable
private Thread game;
private volatile boolean running = false;
public boolean mouseClicked = false;
//Character variables
int playerX = 150, playerY = 150;
public class Mouse extends MouseAdapter{
public void mousePressed(MouseEvent e){
mouseClicked = true;
}
public void mouseReleased(MouseEvent e){
mouseClicked = false;
}
public void mouseMoved(MouseEvent e){
repaint();
if(e.getX() <= 0)
playerX = 0;
if(e.getX() >= 300)
playerX = 500;
if(e.getY() <= 0)
playerY = 0;
if(e.getY() >= 300)
playerY = 500;
else
playerX = e.getX()-25;
playerY = e.getY()-25;
repaint();
}
}
public GamePanel(){
addMouseMotionListener(new Mouse());
setPreferredSize(gameDim);
setBackground(Color.BLUE);
setFocusable(true);
requestFocus(true);
}
public void run(){
while(running){
}
}
public void addNotify(){
super.addNotify();
startGame();
}
private void startGame(){
if(game == null || !running){
game = new Thread(this);
game.start();
running = true;
}
}
public void stopGame(){
if(running){
running = false;
}
//Paint method
}
public void paint(Graphics g){
dbImage = createImage(getWidth(), getHeight());
dbg = dbImage.getGraphics();
paintComponent(dbg);
g.drawImage(dbImage, 0, 0, this);
}
public void paintComponent(Graphics g) {
Rectangle player = new Rectangle(playerX, playerY, 50, 50);
g.setColor(Color.blue);
g.fillRect(player.x, player.y, player.width, player.height);
repaint();
}
private void log(String s){
System.out.println(s);
}
}
playerX = e.getX()-25;
playerY = e.getY()-25;
if(e.getX() <= 0){
playerX = 0;
}
else if(e.getX() >= 300){
playerX = 500;
}
if(e.getY() <= 0){
playerY = 0;
}
else if(e.getY() >= 300){
playerY = 500;
}
这是创建正方形的代码:
public void mouseMoved(MouseEvent e){
repaint();
if(e.getX() <= 0)
playerX = 0;
if(e.getX() >= 300)
playerX = 500;
if(e.getY() <= 0)
playerY = 0;
if(e.getY() >= 300)
playerY = 500;
else
playerX = e.getX()-25;
playerY = e.getY()-25;
repaint();
}
public void paintComponent(Graphics g) {
Rectangle player = new Rectangle(playerX, playerY, 50, 50);
g.setColor(Color.blue);
g.fillRect(player.x, player.y, player.width, player.height);
repaint();
}
package main;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JPanel;
public class GamePanel extends JPanel implements Runnable{
//Global variables
//Double buffering
private Image dbImage;
private Graphics dbg;
//JPanel variables
static final int GWIDTH = 500, GHEIGHT = 500;
static final Dimension gameDim = new Dimension(GWIDTH, GHEIGHT);
//Game variable
private Thread game;
private volatile boolean running = false;
public boolean mouseClicked = false;
//Character variables
int playerX = 150, playerY = 150;
public class Mouse extends MouseAdapter{
public void mousePressed(MouseEvent e){
mouseClicked = true;
}
public void mouseReleased(MouseEvent e){
mouseClicked = false;
}
public void mouseMoved(MouseEvent e){
repaint();
if(e.getX() <= 0)
playerX = 0;
if(e.getX() >= 300)
playerX = 500;
if(e.getY() <= 0)
playerY = 0;
if(e.getY() >= 300)
playerY = 500;
else
playerX = e.getX()-25;
playerY = e.getY()-25;
repaint();
}
}
public GamePanel(){
addMouseMotionListener(new Mouse());
setPreferredSize(gameDim);
setBackground(Color.BLUE);
setFocusable(true);
requestFocus(true);
}
public void run(){
while(running){
}
}
public void addNotify(){
super.addNotify();
startGame();
}
private void startGame(){
if(game == null || !running){
game = new Thread(this);
game.start();
running = true;
}
}
public void stopGame(){
if(running){
running = false;
}
//Paint method
}
public void paint(Graphics g){
dbImage = createImage(getWidth(), getHeight());
dbg = dbImage.getGraphics();
paintComponent(dbg);
g.drawImage(dbImage, 0, 0, this);
}
public void paintComponent(Graphics g) {
Rectangle player = new Rectangle(playerX, playerY, 50, 50);
g.setColor(Color.blue);
g.fillRect(player.x, player.y, player.width, player.height);
repaint();
}
private void log(String s){
System.out.println(s);
}
}
playerX = e.getX()-25;
playerY = e.getY()-25;
if(e.getX() <= 0){
playerX = 0;
}
else if(e.getX() >= 300){
playerX = 500;
}
if(e.getY() <= 0){
playerY = 0;
}
else if(e.getY() >= 300){
playerY = 500;
}
我不认为你会需要这个,但以防万一,这里是 GamePanel 类的所有代码,它用作 Main 类中我的 JFrame 的面板。如果您需要 Main 课程,请告诉我,但我怀疑您会:
public void mouseMoved(MouseEvent e){
repaint();
if(e.getX() <= 0)
playerX = 0;
if(e.getX() >= 300)
playerX = 500;
if(e.getY() <= 0)
playerY = 0;
if(e.getY() >= 300)
playerY = 500;
else
playerX = e.getX()-25;
playerY = e.getY()-25;
repaint();
}
public void paintComponent(Graphics g) {
Rectangle player = new Rectangle(playerX, playerY, 50, 50);
g.setColor(Color.blue);
g.fillRect(player.x, player.y, player.width, player.height);
repaint();
}
package main;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JPanel;
public class GamePanel extends JPanel implements Runnable{
//Global variables
//Double buffering
private Image dbImage;
private Graphics dbg;
//JPanel variables
static final int GWIDTH = 500, GHEIGHT = 500;
static final Dimension gameDim = new Dimension(GWIDTH, GHEIGHT);
//Game variable
private Thread game;
private volatile boolean running = false;
public boolean mouseClicked = false;
//Character variables
int playerX = 150, playerY = 150;
public class Mouse extends MouseAdapter{
public void mousePressed(MouseEvent e){
mouseClicked = true;
}
public void mouseReleased(MouseEvent e){
mouseClicked = false;
}
public void mouseMoved(MouseEvent e){
repaint();
if(e.getX() <= 0)
playerX = 0;
if(e.getX() >= 300)
playerX = 500;
if(e.getY() <= 0)
playerY = 0;
if(e.getY() >= 300)
playerY = 500;
else
playerX = e.getX()-25;
playerY = e.getY()-25;
repaint();
}
}
public GamePanel(){
addMouseMotionListener(new Mouse());
setPreferredSize(gameDim);
setBackground(Color.BLUE);
setFocusable(true);
requestFocus(true);
}
public void run(){
while(running){
}
}
public void addNotify(){
super.addNotify();
startGame();
}
private void startGame(){
if(game == null || !running){
game = new Thread(this);
game.start();
running = true;
}
}
public void stopGame(){
if(running){
running = false;
}
//Paint method
}
public void paint(Graphics g){
dbImage = createImage(getWidth(), getHeight());
dbg = dbImage.getGraphics();
paintComponent(dbg);
g.drawImage(dbImage, 0, 0, this);
}
public void paintComponent(Graphics g) {
Rectangle player = new Rectangle(playerX, playerY, 50, 50);
g.setColor(Color.blue);
g.fillRect(player.x, player.y, player.width, player.height);
repaint();
}
private void log(String s){
System.out.println(s);
}
}
playerX = e.getX()-25;
playerY = e.getY()-25;
if(e.getX() <= 0){
playerX = 0;
}
else if(e.getX() >= 300){
playerX = 500;
}
if(e.getY() <= 0){
playerY = 0;
}
else if(e.getY() >= 300){
playerY = 500;
}
感谢您的帮助。如果您需要任何东西,请告诉我。
你的动作代码有点不对劲。仅当 Y 未超出范围并始终替换 Y 值时,才设置 x 位置。我可以建议将来使用完整的块吗?它们有助于避免这样的问题。
public void mouseMoved(MouseEvent e){
repaint();
if(e.getX() <= 0)
playerX = 0;
if(e.getX() >= 300)
playerX = 500;
if(e.getY() <= 0)
playerY = 0;
if(e.getY() >= 300)
playerY = 500;
else
playerX = e.getX()-25;
playerY = e.getY()-25;
repaint();
}
public void paintComponent(Graphics g) {
Rectangle player = new Rectangle(playerX, playerY, 50, 50);
g.setColor(Color.blue);
g.fillRect(player.x, player.y, player.width, player.height);
repaint();
}
package main;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JPanel;
public class GamePanel extends JPanel implements Runnable{
//Global variables
//Double buffering
private Image dbImage;
private Graphics dbg;
//JPanel variables
static final int GWIDTH = 500, GHEIGHT = 500;
static final Dimension gameDim = new Dimension(GWIDTH, GHEIGHT);
//Game variable
private Thread game;
private volatile boolean running = false;
public boolean mouseClicked = false;
//Character variables
int playerX = 150, playerY = 150;
public class Mouse extends MouseAdapter{
public void mousePressed(MouseEvent e){
mouseClicked = true;
}
public void mouseReleased(MouseEvent e){
mouseClicked = false;
}
public void mouseMoved(MouseEvent e){
repaint();
if(e.getX() <= 0)
playerX = 0;
if(e.getX() >= 300)
playerX = 500;
if(e.getY() <= 0)
playerY = 0;
if(e.getY() >= 300)
playerY = 500;
else
playerX = e.getX()-25;
playerY = e.getY()-25;
repaint();
}
}
public GamePanel(){
addMouseMotionListener(new Mouse());
setPreferredSize(gameDim);
setBackground(Color.BLUE);
setFocusable(true);
requestFocus(true);
}
public void run(){
while(running){
}
}
public void addNotify(){
super.addNotify();
startGame();
}
private void startGame(){
if(game == null || !running){
game = new Thread(this);
game.start();
running = true;
}
}
public void stopGame(){
if(running){
running = false;
}
//Paint method
}
public void paint(Graphics g){
dbImage = createImage(getWidth(), getHeight());
dbg = dbImage.getGraphics();
paintComponent(dbg);
g.drawImage(dbImage, 0, 0, this);
}
public void paintComponent(Graphics g) {
Rectangle player = new Rectangle(playerX, playerY, 50, 50);
g.setColor(Color.blue);
g.fillRect(player.x, player.y, player.width, player.height);
repaint();
}
private void log(String s){
System.out.println(s);
}
}
playerX = e.getX()-25;
playerY = e.getY()-25;
if(e.getX() <= 0){
playerX = 0;
}
else if(e.getX() >= 300){
playerX = 500;
}
if(e.getY() <= 0){
playerY = 0;
}
else if(e.getY() >= 300){
playerY = 500;
}
这将首先设置位置,然后在玩家出界时进行更正。